A while back I programmed the game of War. It was a simple problem to solve. My goal was mainly to see the distribution for number of rounds it took to win a game.
Having mastered that problem (but never really published my results, I'll do that sometime) I moved on to a new challenge. The name of the game is Egyptian Ratscrew. While there are many different variants of this game, I'm focusing on the one I'm familiar with.
The problem with ERS as opposed to war is the choice involved. While War involves no decisions by the player, ERS adds the component of "slapping" the deck. I'll attempt to overcome these difficulties by applying different approaches to the game.
Although I currently have a working prototype of the game, it is not worth publishing anything yet as it is still in the early stages of development.
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