I have been working for the past two months on a new project. This is my first attempt to launch a website that is dedicated to a specific topic. The Tablet PC Handbook is a wiki-based living book that I have been writing and developing as a resource for information about Tablet PCs. I was hoping to have it more developed by this point, but I have made available what I currently have. Moving forward I will continue to develop more content and fill in the gaps that still exist on the site. There is an associated blog and twitter account for the project.
Saturday, January 30, 2010
Monday, January 25, 2010
Seeker: Reinventing Assassins
In the past, Speed School Student Council hosted a game called Assassins that was played at Speed School. The concept was fairly simple and it was an easy, social, game that allowed players to have fun during the semester. The rules were fairly simple: You were given a target and a secret. The targets were assigned in a circle such that when you found your target, you then were to find their target. The system kept everyone honest by requiring you to enter your targets secret to confirm the "kill." In the end there would be only two people that would need to find each other. Despite the violent name, Assassins is harmless and is more like a big game of hide and seek.
The concept of the game is brilliant, but there are some major shortcomings. The main problem is that the game was designed to be played with pencil and paper. If every player was given an index card with their target, when they found their target they got their index card, in the end the player with the most cards won. However, Assassins in practice was played on the web, requiring players to memorize or carry their password with them and go back to a computer to tell the system they found their target.
Less than two weeks ago I was talking to Mike and Alex about the game and it turned out if we slightly changed the rules some interesting things happened. We played out what would happen and it seemed to work. The first problem is the circle of targets, in the end two people have each other. Additionally, the targets are not secret because the person you eliminated has no reason to keep quiet. Another problem is that once you are found you are out of the game, no more fun for you. Lastly, requiring players to use a website to progress in the game takes you out of the experience. I believe I managed to fix all of these shortcomings with Seeker.
The first change is to issue contract targets at random. The first side effect is that multiple people can have the same target. No problem, first one to reach the target gets credit. When issuing a contract there are some limitations: you can't have someone that has your, you won't be issued your previous target, and you won't be issued someone who is not in the game. This still provides a large degree of randomness in the game. When you are eliminated you fail your contract and if someone reaches your target before you do you fail your contract as well. Since contracts continue to be issued, this is not a problem. When you are eliminated or found you are only out of the game for a short period. In this case 24 hours. This respawn time is taken straight out of the way video games offer. To keep the game moving contracts will expire after 72 hours.
The last problem is how to play when you are not around a computer. While some players would have smart phones, it is not a guarantee. However, a large fraction of college students have text messaging plans. ZeepMobile provides a free web based text messaging API that was used to allow players to play the game. By allowing players to get their current secret and target along with completing contracts via text messages it makes the game more transparent to the player. Additionally, players will get text messages when they get a new contract, are eliminated, or fail a contract.
Tuesday, January 19, 2010
UofL Ekstrom Library's August 2009 Flood Collection
In August 2009 there was a major flood in Louisville. With my trusty camera I hiked to UofL's campus with some friends and took a lot of pictures along the way. I posted them to my blog (Old Louisville Flood Flood Damage) shortly after the flood. I posted all of the photos to Flickr under a creative commons license and submitted them to the library for their digital archive.
The library posted the August 2009 Flood collection recently and it is worth taking a look at. However, if you only want to look at a few photos, look at the photos I submitted to the collection.